Aseprite Pixel Tools

Open-source Aseprite extensions for SVG import and export, tilemap authoring, and NFT-accurate pixel art.

Year
2025
Role
Solo build — four published Lua extensions
Discipline
Product

The problem

Aseprite is where pixel art gets made, but game and NFT pipelines run on SVG and tilemap formats it does not speak. That gap gets bridged by hand, repeatedly, and the manual step is where art and code drift apart.

The approach

Four Lua extensions that live inside the editor and close that gap: an SVG importer that brings vector sources onto the canvas, an SVG exporter that emits usable markup from pixel art, a tilemap authoring tool, and a palette-accurate painting extension for Aavegotchi wearables. Each is a standalone open-source package rather than a single monolithic plugin, so a project can adopt only the part it needs.

Outcome

Four public repositories used in the author's own art pipeline for the arcade catalogue and wearable assets.

Details

  • SVG import and export both directions between Aseprite and vector tooling
  • Tilemap authoring extension
  • Palette-accurate wearable painting extension
  • Four independent open-source packages

Built with

  • Lua
  • Aseprite
  • SVG

Links

Related work

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