Work
Everything below is something I designed and built. Where a project is public I have linked the source or the live build; a few run on private infrastructure and are written up without a link rather than pointed at a repository you cannot open.
Agent Orchestration
AI Tooling
abracadabra
2026Biometric-gated secrets vault that lets AI agents fetch credentials without a human in the loop.
AI Toolingcron402
2026Cron-as-a-service for AI agents, billed per run in USDC over the x402 protocol — no accounts, no API keys.
AI ToolingGotchi Trader
2026Numer.ai-style research platform for multi-chain DEX trading, with honest paper-trading accounting.
AI ToolingCommsies
2026Turns git commits and design docs into a written summary, a tweet, and a newsfeed post through a self-hosted LLM.
AI ToolingAarcade Assistant
2026Embeddable ecosystem chatbot on Cloudflare Workers AI — retrieval over ingested docs, vision, web search, and on-chain lookups.
AI ToolingOllama Amazon Parser
2025First production LLM work: a local llama3.2 service that replaced regex scraping of Amazon product pages with structured extraction.
AI ToolingAavegotchi Petter
2025Scheduled on-chain automation service — the first piece of infrastructure that became the agent stack.
AI Tooling
Game Development
Gotchi World
2026Zone-sharded MMORPG — Unity WebGL client, headless Unity zone servers, Nakama backend, on-chain economy.
Game DevelopmentAarcadeGh$t
2026Arcade platform hosting playable Unity WebGL games with an on-chain cartridge system for saves and progression.
Game DevelopmentGotchiverse 2D
2026Browser game client built with Phaser and Next.js, running authoritative multiplayer over Colyseus.
Game DevelopmentGuardian of the Portal
2025Real-time PVP tower defense in Unity with Photon Fusion networking, playable in the browser.
Game Development